
#include "ICollideDetect.h"

using namespace BWE;

typedef bool(*collide_func)(const BShape& shapeA, const BShape& shapeB, BCollider& collider);

bool collideDetect_mesh_X_mesh(const BShape& shapeA, const BShape& shapeB, BCollider& collider)
{
	return false;
}
bool collideDetect_mesh_X_cube(const BShape& shapeA, const BShape& shapeB, BCollider& collider)
{
	return false;
}
/*
bool collideDetect_mesh_X_cube(const BShape& shapeA, const BShape& shapeB, BCollider& collider)
{
	return false;
}
bool collideDetect_mesh_X_cube(const BShape& shapeA, const BShape& shapeB, BCollider& collider)
{
	return false;
}
bool collideDetect_mesh_X_cube(const BShape& shapeA, const BShape& shapeB, BCollider& collider)
{
	return false;
}
*/

bool collideDetect(const BShape& shapeA, const BShape& shapeB, BCollider& collider)
{


	return true;
}
